graphics programmer based in Bucharest, Romania

Gameloft Bucharest . Rendering engineer . 2011-present
currently developing engine rendering features and tools to power future games. previously worked on:

Asphalt: Street Storm Racing
deferred rendering . physically based shading . image based lighting . shadows . profiling&optimization . rendering scalability
Sniper Fury
post-processing . profiling&optimization . rendering scalability . shader vfx
Brothers in Arms: Sons of War
post-processing . profiling&optimization
Captain America: The Winter Soldier
npr shading . shadows . profiling&optimization . rendering scalability
Blitz Brigade
post-processing . shadows . profiling&optimization . shader vfx

University Politehnica of Bucharest . Associate Teaching Assistant . 2012

Elements of Computer Graphics Course
taught computer graphics notions . prepared tasks and one of the four homework assignments

University Politehnica of Bucharest, Faculty of Automatic Control and Computers

Graphics, Multimedia and Virtual Reality . 2012-2014
Computer Science . 2008-2012

Shadertoy profile

crioro [at] gmail [com]