graphics programmer based in Bucharest, Romania




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Gameloft Bucharest . Rendering engineer . 2011-present
currently developing engine rendering features and tools to power future games. previously worked on:

Asphalt: Street Storm Racing
deferred rendering on low-end and high-end iOS Metal devices

physically based shading, materials and image based lighting with a simple light-probe system

optimization of cascaded shadow maps

general profiling, optimization and scalability of rendering features across many devices
Sniper Fury
post-processing effects such as depth of field

general profiling, optimization and scalability of rendering features across many devices

worked with artists on some shader visual effects
Brothers in Arms: Sons of War
post-processing effects such as depth of field

general profiling, optimization and scalability of rendering features across many devices

Captain America: The Winter Soldier
non-photorealistic shading with an edge detection post-processing effect to emulate a comic-book look

two shadow-mapping techniques to scale across most devices

general profiling, optimization and scalability of rendering features across many devices

Blitz Brigade
god-rays post-processing effect

shadow-mapping or shadow volumes for characters depending on the device

general profiling, optimization and scalability of rendering features across many devices

worked with artists on some shader visual effects

University Politehnica of Bucharest . Associate Teaching Assistant . 2012

Elements of Computer Graphics Course
taught computer graphics notions, prepared tasks and one of the four homework assignments



.edu
University Politehnica of Bucharest, Faculty of Automatic Control and Computers

M.Sc.
Graphics, Multimedia and Virtual Reality . 2012-2014
B.Sc.Eng
Computer Science . 2008-2012



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Shadertoy profile



.net
crioro [at] gmail [com]