Graphics programmer based in Montreal

Game Graphics Programmer @ Behaviour Interactive from 2019
C++ graphics programmer currently working on Dead by Daylight with the aim to improve quality, stability and performance across all platforms supported (PC, Xbox One, Playstation 4 and Nintendo Switch). Responsibilites include:
Game Graphics Programmer & Engine Graphics Programmer @ Gameloft Bucharest from 2011 until 2019
As part of the engine team, I developed and worked on rendering features and tools to power future games on a large variety of devices (iOS and Android). Contributions include:
While part of the game team, I worked to push the rendering quality of titles such as Blitz Brigade, Sniper Fury, Captain America: The Winter Soldier and Asphalt: Street Storm Racing by working closely with the art and gameplay teams on:
Associate Teaching Assistant @ University Politehnica of Bucharest in 2012
As a laboratory assistant for the Elements of Computer Graphics Course, I taught computer graphics notions, prepared tasks and one of the four homework assignments.

Currently working on a personal side-project called electrum. It is a tiny renderer made in Rust with Vulkan as an attempt to learn the language and gain experience with modern rendering APIs. It has aspirations of being a demotool in
the future, but it is in very very early stages.

Shadertoy profile

University Politehnica of Bucharest, Faculty of Automatic Control and Computers
M.Sc. in Graphics, Multimedia and Virtual Reality from 2012 to 2014 and B.Sc.Eng in Computer Science from 2008 to 2012.

crioro [at] gmail [com]