Graphics programmer based in Montreal





[exp]
Game Graphics Programmer @ Behaviour Interactive from 2019
C++ graphics programmer currently working on Dead by Daylight with the aim to improve quality, stability and performance across all platforms supported (PC, Xbox One, Playstation 4 and Nintendo Switch). Responsibilites include:
Game Graphics Programmer & Engine Graphics Programmer @ Gameloft Bucharest from 2011 until 2019
As part of the engine team, I developed and worked on rendering features and tools to power future games on a large variety of devices (iOS and Android). Contributions include:
While part of the game team, I worked to push the rendering quality of titles such as Blitz Brigade, Sniper Fury, Captain America: The Winter Soldier and Asphalt: Street Storm Racing by working closely with the art and gameplay teams on:
Associate Teaching Assistant @ University Politehnica of Bucharest in 2012
As a laboratory assistant for the Elements of Computer Graphics Course, I taught computer graphics notions, prepared tasks and one of the four homework assignments.



[prj]
electrum
Currently working on a personal side-project called electrum. It is a tiny renderer made in Rust with Vulkan as an attempt to learn the language and gain experience with modern rendering APIs. It has aspirations of being a demotool in
the future, but it is in very very early stages.


Shadertoy profile



[edu]
University Politehnica of Bucharest, Faculty of Automatic Control and Computers
M.Sc. in Graphics, Multimedia and Virtual Reality from 2012 to 2014 and B.Sc.Eng in Computer Science from 2008 to 2012.



[net]
crioro [at] gmail [com]